Top 5 Sources for Convincing Teachers to Use Games in the Classroom
Top 5 Sources for Convincing Teachers to Use Games in the Classroom
With games and interactive lessons, teachers will be able to better engage their students because the ideas for this project will all come together to use the senses and ideas that engage students’ brains the most while also providing knowledge about the topic and other areas in education. These 5 sources are ranked by their usefulness when convincing teachers to prepare games for the classroom.
With games and interactive lessons, teachers will be able to better engage their students because the ideas for this project will all come together to use the senses and ideas that engage students’ brains the most while also providing knowledge about the topic and other areas in education. These 5 sources are ranked by their usefulness when convincing teachers to prepare games for the classroom.

The Godfather of Game-based Learning
Written by James Gee in 2005, the paper titled "Good Video Games and Good Learning" earned him the title “the godfather of game-based learning”. It details Gee’s sixteen principles of what good game-based learning should include, containing evolving ideas of how to incorporate games into the classroom.
Researching the Basics
The source titled "Integrating Game-Based Learning Initiative: Increasing the Usage of Game-Based Learning within K-12 Classrooms through Professional Learning Groups" is an original research-based paper written by educators (Assistant professor Andre R. Denham, Technology in Motion Specialist, Robert Mayben, Director of In-Service Education Center Terri Boman all at the University of Alabama) for educators. Through the use of various sessions they have shown why games should be used and how games can be incorporated into the classroom in accordance with the curriculum that is being taught to students.
An Essay about HOW
An essay titled "Twenty-First Century Literacy, Game-Based Learning, Project-Based Learning" by Elizabeth Lasley focuses on how game-based and project-based learning can be brought into the classroom to help children learn to read. It makes an argument for using games in the classroom, bringing in various resources such as Gee’s original ideas in order to make the case.
"The Ups and Downs of Game-Based Learning" features an interview with a college student, Karen Zook, who co-created a game with her professor, Roger Travis written by Nathan Maton. In the interview, she recalls how the first few weeks of using the game are difficult for both teachers and students but goes on to say that eventually they all adjust to the use of the game and enjoy using it.
This website page is a compilation of six different sources. It samples each source, from why games should be used in the ESL classroom, to when they should be used, to how they should be used. Each author provides a different take on the use of games in the ESL classroom, all of them being positive.