What Is Your Role In The Apocalypse?
The end of the world has finally happened, whether due to zombies, nuclear war or something else entirely. But what role are you to take in the rebuilding of humanity? A Hunter? A Leader? Or something else entirely?
How strong are you?
Would you consider yourself to be intelligent?
Have you ever fired a weapon before?
One of your townspeople are being held hostage by Scavengers, what's your solution?
How creative would you say you are?
What is your priority in the post-apocalypse?
What is your defining trait?
How far can you run?
How are you in a fight?
How agile are you?
Are you an outdoors person?
Do you get on with people?
So, now that the world has gone to hell, everyone's going to be running around like a bunch of headless chickens. It's a good thing you're there to keep things in order! Your charisma, ingenuity, organization and cunning are what's going to keep this settlement together. You get on brilliantly with people, and are able to direct them what to do with the correct balance of compassion and ruthless desire.
Your job is to look at the bigger picture: medical, food, water, shelter, supplies, it all goes through you. Everyone's efforts in their own job will be a smaller cog in your great machine, and it's up to you to push your settlement to survival. The future of the human race rests solely on your shoulders. No pressure.
If there's one thing that people are going to be craving during the post-apocalypse, it's meat. Your sharp skills, perception, endurance and self-sustaining nature are what make you a good hunter. You're tough against the elements and are able to go out for days in search of some fresh meat and fish to keep your settlement happy and full-bellied.
Your job is to locate, stalk, kill, skin and sell any meat that you can find. Whether that be by fishing, deer hunting or any other means. You're handy with a bow, a gun and knife and are light on your feet. Your knowledge of the land is what keeps you alive.
Some people may call you a thief, but you like to think of yourself as a Scavenger. Your resourcefulness, eye for detail, and sharp-tongue are what make you special. You go out into the wastes and search for any items that may be useful to your settlement, whether that be food, electricals, books or building materials. You and your trusty backpack will find anything that needs to be found. You also consider yourself a bit of a runner, and your endurance means you can cover good ground in a single days work.
As well as this, you are also a silver-tongued salesman, as once you have all this stuff, you're going to need to do something with it. Sell it. You know your way around a conversation and are good at persuading people to purchase your wares. (That silver tongue also comes in handy when you're caught red-handed stealing someone else's stuff)
That's right! You're the cook! This is arguably the most important job in your settlement, as you have direct control over the food and water supplies. Your organization, creativity and ingenuity are all paramount in making sure your settlement stays healthy, happy and full-bellied. It's your job to provide the meals, as well as secure deals with other scavengers and traders for good supply. You'll often work side-by-side with the Scavengers in your own settlement.
As well as having the pressure of cooking the food, you'll have to grow it as well. You'll be in charge of small gardens and plots of lands to make your settlement self-sustaining and prosperous. Just remember, whoever holds the food holds the power...
Now that the world has gone down the pan, it's up to you to start literally rebuilding it! Your intelligence, clever fingers and ingenuity mean you'll make a fine engineer indeed. It's up to you to use your engineering prowess to restore as many technologies as you can throughout your settlement to make life that little bit easier. You alone will dictate the level of civilisation in your civilisation. Whether that be with lighting, fresh water generation or radio communication. You will often liaise with the settlement's teacher for any manuals, blueprints or schematics they can get hold of.
As well as this, you will enlist the help of the whole settlement and take the helm on rebuilding and repairing houses and other shelters. Just how far your settlement progresses as a society is up to you.
So, as long as we have food, water and medical supplies we're good, right?
As the teacher, it's your responsibility to instil an educational programme in your settlement. It's all very well everyone just focusing on the basics for a few months or so, but over time you don't want the new world to emerge as a bunch of fools who can't even string a sentence together. Your settlement relies on your creativity, intelligence and people skills to make sure it comes out the other side of this apocalypse with an ounce of sense about it. And remember, your not just teaching facts and sums, you're teaching morals.
Not only is it your job to teach both the adults and children of your settlement, but you must also liaise with the settlement scavenger to try and get hold of as much educational material as possible, including blueprints, schematics and encyclopedias, you need to build a library and look after this precious information! You alone hold the responsibility over how this apocalypse is going to end.
Well, there's not much point building a settlement if everyone's dead within a week anyway. Thanks to your intelligence, compassion and ability to cope under pressure, you've earned a spot as the settlement Medic. It's your job to not only deal with bruises, cuts and scrapes, but potentially life threatening illnesses and injuries. You'll work with the settlement Scavenger to provide medical supplies and journals as well.
As well as your primary role, you'll also regularly assess the settlement's health as a whole: whether sewage is being disposed of safely and correctly, how safe the food and water is to consume. You're solely responsible for your settlement making it out of this alive!
Given the circumstances of your settlement existing, you can presume the neighbours won't be very friendly. Thanks to your strength, speed, perception and skill, your settlement can sleep easy at night knowing that somebody reliable is watching over them. It's your job to carry out patrols of the settlement perimeter, engage anyone who may be a threat and potentially head out with the scavengers on particularly dangerous or important missions.
You're well practiced in firing weapons and fighting bare hand. You exercise almost everyday and you also get some of the finest cuts of meat from the settlement's hunter to keep you strong and fighting fit. The settlement's survival depends on you!