What Kind of Tabletop Gamer Are You?

Take this quiz and find out what kind of gamer you are...from Power Gamer to Method Actor to Butt Kicker! From the very excellent Robin's Laws Player Type descriptions, take this quiz to find out what kind of Tabletop Gamer you are. Like the quiz? Say thanks to @RobinDLaws for his awesome book Robin's Laws on How To GM, which I used for the Player Types and descriptions.. Also - go buy it now!: http://www.sjgames.com/robinslaws/ This is my ALL TIME favourite How To GM book. It's great for GMs and Players

Sean Yo
Created By Sean Yo
On Dec 27, 2015

When you roleplay, how do you view your character?

How important is combat?

How comfortable are you being in character?

How important is planning to a fun gaming session?

When you're not in combat - what do you like doing best?

What kinds of characters do you like to play?

I've had a great session when...

How important are the rules?

Power Gamer

Power Gamer

You're a Power Gamer! You want to make your character
bigger, tougher, buffer, and richer. However success is
defined by the rules system we're playing with, and you
wants more of it.

You see your character as an abstraction,
as a collection of super powers optimized for the
acquisition of still more super powers. You pays close
attention to the rules, with a special eye to finding
quirks and breakpoints you can exploit to get large benefits
at comparatively low costs. You wants you to put
the “game” back in the term “roleplaying game,” and
to have lots of good opportunities to add shiny new abilities
to your character sheet.

Your emotional payoff that makes session awesome for you is to feel a clear sense of reward.

Like the quiz? Say thanks to @RobinDLaws for his awesome book Robin's Laws on How To GM, which I used for the Player Types and descriptions.. Also - go buy it now!:

http://www.sjgames.com/robinslaws/

This is my ALL TIME favourite How To GM book. It's great for GMs and Players alike.

Butt-Kicker

Butt-Kicker

You are a Butt-Kicker! You want to let off steam with a little old-fashioned vicarious mayhem. You pick a simple, combat-ready character, whether or not that is the best route to power and success in the system.

After a long day in the office or classroom, you want
to clobber foes and once more prove your superiority over all who would challenge him. you might care enough about the rules to make your character an optimal engine of destruction, or may be indifferent to them, so long as you get to hit things. You want plenty of chances to engage in the aforementioned clobbering and superiority.

Your emotional payoff that makes session awesome for you is to feel the flush of martial victory!

Like the quiz? Say thanks to @RobinDLaws for his awesome book Robin's Laws on How To GM, which I used for the Player Types and descriptions.. Also - go buy it now!:

http://www.sjgames.com/robinslaws/

This is my ALL TIME favourite How To GM book. It's great for GMs and Players alike.

Tactician

Tactician

You're a Tactician! You are likely a military buff, who wants chances to think his way through complex, realistic problems, usually those of the battlefield.

You want the rules, and your interpretations of them, to
jibe with reality as you know it, or at least to portray an internally consistent, logical world in which the quality of your choices is the biggest determining factor in your success or failure. You may view issues of characterization as a distraction. You see your character as an abstract object your command and control from a far.

You can become annoyed when other players do things which fit their characters’ personalities, but are tactically unsound. You want lots of challenging yet logical obstacles for to overcome.

Your emotional payoff that makes session awesome for you is to feel clever and that your outsmarted your opponents.

Like the quiz? Say thanks to @RobinDLaws for his awesome book Robin's Laws on How To GM, which I used for the Player Types and descriptions.. Also - go buy it now!:

http://www.sjgames.com/robinslaws/

This is my ALL TIME favourite How To GM book. It's great for GMs and Players alike.

Specialist

Specialist

You're a Specialist! You favor a particular character type, which you plays in every campaign and in every setting. The most common sub-type of specialist is the player who wants to be a ninja every time.

Other specialists might favor knights, cat-people, mischief-makers, flying characters, or wistful druid maidens who spend a lot of time hanging about sylvan glades with faeries and unicorns. You want the rules to support your favored character type, but is otherwise indifferent to them. You want lots of scenes in which your character can do the cool things for which the archetype is known.

Your emotional payoff that makes session awesome for you depends on the sort of character you typically play. Ninja players like to feel sneaky and untouchable. Faerie princesses want a chance to be mystical and alluring. Players of knights want chances to feel noble and righteous. Specialists want chances to play out their character's’ defining traits.

Like the quiz? Say thanks to @RobinDLaws for his awesome book Robin's Laws on How To GM, which I used for the Player Types and descriptions.. Also - go buy it now!:

http://www.sjgames.com/robinslaws/

This is my ALL TIME favourite How To GM book. It's great for GMs and Players alike.

Method Actor

Method Actor

You're a Method Actor! You believes that roleplaying is a medium for personal expression, strongly identifying with the characters you play. You may believe that it’s creatively important to establish a radically different character each time out.

You base your decisions on his understanding of his character’s psychology, even if it doesn't make the best use of rules, or advance the broader goal. You may view rules as, at best, a necessary evil, preferring sessions in which the dice never come out of their bags. Situations that test or deepen his personality traits moments you look forward to and want lots of ever session.

Your emotional payoff that makes session awesome for you is to feel an intense emotional connection with your characters, as brought about by the dilemmas you face in the course of the game.

Like the quiz? Say thanks to @RobinDLaws for his awesome book Robin's Laws on How To GM, which I used for the Player Types and descriptions.. Also - go buy it now!:

http://www.sjgames.com/robinslaws/

This is my ALL TIME favourite How To GM book. It's great for GMs and Players alike.

Storyteller

Storyteller

You're a Storyteller! Like the method actor, you're more inclined to the roleplaying side of the equation and less interested in numbers and experience points. On the other hand, you're also more interested in taking part in a fun narrative that feels like a book or a movie than in strict identification with his character.

You're quick to compromise if it moves the story forward, and may get bored when the game slows down for a long planning session. The thing you're looking for in a great game is introducing and developing plot threads, and by keeping the action moving, as would any skilled novelist or film director.

Your emotional payoff that makes session awesome for you is for the overall game to move quickly, and resemble a fictional narrative. If you
can involve a storyteller’s character in an ongoing subplot, advancing it slightly every session, so much the better.

Like the quiz? Say thanks to @RobinDLaws for his awesome book Robin's Laws on How To GM, which I used for the Player Types and descriptions.. Also - go buy it now!:

http://www.sjgames.com/robinslaws/

This is my ALL TIME favourite How To GM book. It's great for GMs and Players alike.

Casual Gamer

Casual Gamer

You're a Casual Gamer. You tend to be low key in the game and you're uncomfortable taking center stage even in a small group. Most likely, you're part of the game to hang out with the group, and game just because it happens to be the activity everyone else has chosen.

You can be vitally important to a gaming group’s survival. You help fill out abilities across a character types or classes. And you often fill an important role in the group’s interpersonal dynamic, providing a mellow, moderating influence which keeps the more assertive personalities from each other’s throats – in or out of character.

The thing you most want in a session is to remain in the background. You don’t want to have to learn rules or come up with a plot hook for
your character or engage in detailed planning.

Your emotional payoff that makes session awesome for you is having fun with your friends...if they want to play this game...awesome! Let's play this game! But hey...it's just a game so let's have fun...

Like the quiz? Say thanks to @RobinDLaws for his awesome book Robin's Laws on How To GM, which I used for the Player Types and descriptions.. Also - go buy it now!:

http://www.sjgames.com/robinslaws/

This is my ALL TIME favourite How To GM book. It's great for GMs and Players alike.