What famous Game Designer are you?

There are different ways to approach Game Design. From focusing on telling a good Story, to the idea that the only important thing in the game are Game Mechanics. You are only 6 questions away from finding out what famous Game Designer has a style similar to yours.

Trick Gaming Studios
Created by Trick Gaming Studios
On Oct 10, 2016

What will be the focus of your game design?
(People will play your game to...?)

How do you come up with new ideas?

How would the players advance through your game?

Let's talk about the Process of making games. How would you manage your team?

What should get the most attention and polish?

Your last game has been shipped, let's choose the next project. How do you go about that?

Will Wright / Sid Meier

Will Wright / Sid Meier

You are a very analytical designer that focuses on building systems that players can enjoy.

In Sid Meier's words: "A game is a series of interesting choices".

You have a tendency to micro-manage every aspect of YOUR game, and they end up being easily recognizable as your creations.

Ideally, they would get published with the label: "A game by.... "

Game Designers in this category:

- Will Wright (The Sims, Sim City)
- Sid Meier (Civilization, Alpha Centauri, Pirates)
- Peter Molyneux (Fable, Populous, Black & White)

Hideo Kojima

Hideo Kojima

You are a well balanced Game Designer. If it were up to you, your game would end up having a Great Story, Great Graphics, Great Mechanics, Great Everything.

You tend to underestimate the scope and your games end up taking longer than originally planned. The good thing is that you rely on your team, assigning experts to each area instead of trying to be everything.

A perfectionist at heart.

Game Designers in this category:
- Hideo Kojima (Metal Gear Series)

Shigeru Miyamoto

Shigeru Miyamoto

You are like that cool uncle/grandpa/friend's dad that used to come around and every kid in the neighborhood would show up.

Always a new trick to show and a knack for creating unfiltered fun using the most basic concepts .

Instead of telling everyone what to do, you like your team to make decisions and fail by themselves. That said, you are there every time they need you, and won't spare words of criticism to get everyone to live up to their potential.

Other famous Game Designer like you include:
- Alexey Pajitnov (Tetris)
- Shigeru Miyamoto (Mario, Legend of Zelda, Pikmin, Donkey Kong)

Markus Pearson / David Jones

Markus Pearson / David Jones

To you, having fun means getting lost in a virtual world. You like to design games that people will play for years and there will always be something new and exciting to do. Games that are full of secrets and wonders.

It's not important to have super-polished game mechanics, but to have a lot of them. As for the missions/quests, some of them will be great, some of them will be meh... Games this large need to be analyzed as the sum of their parts rather than every individual aspect.

Other famous Game Designers in this realm are:

- Todd Howard (Elder Scrolls, Fallout)
- Rob Pardo (World of Warcraft)
- Markus Pearson (Minecraft)
- David Jones (Grand Theft Auto)

Hironobu Sakaguchi

Hironobu Sakaguchi

You live at the crossroads of game mechanics and storytelling, but if you had to make a choice, your game would be a well told story where the most important thing is the fate of the characters.

Telling emotional tales with a deep character development is kind of your thing.

Other game designers like you include:
- Hironobu Sakaguchi (Final Fantasy)
- Jane Jensen (Gabriel Knight)
- Roberta Williams (King's Quest)
- Ron Gilbert (Monkey Island)

John Carmack / John Romero

John Carmack / John Romero

Imagine this story: you grew up playing games with your best friend, taking turns at the "command center".

Through the years you two developed a "bromance" and brainstorming great game ideas came naturally. No need to say you would both look in awe at the new technical developments featured in magazines and websites.

Years later you found yourselves making games for a living, complementing each other. Because of this, your Game Design style is based on working in a team and listening to everyone's ideas (and of course, you have your own set of skills, technical or artistic, but understand that making games is a team effort).

You may or may not continue working with your friends forever, but your Game Design style is heavily influenced by camaraderie and every team would love to have you.

Game Designers in this category:
- John Romero (Doom, Quake, Unreal)
- John Carmack (Doom, Quake, Unreal)

Jonathan Blow / Jenova Chen

Jonathan Blow / Jenova Chen

You have always been a person with a strong artistic eye. Finding meaning in every book, every tape, every movie...

From your point of view, games should be truly perceived as art, and a Game Designer as an Artist. The objective of your games is to make people feel all range of emotions.

Like every artist before you, there's a reluctance to show work that is unfinished, and at times you can be concerned about the public opinion. Because of that, you tend to delay your games as long as necessary to reach that level of polish that will truly elevate your work from craft to art.

Other game designers like you include:
- Jonathan Blow (Braid, The Witness)
- Jenova Chen (Journey, Flower, Flow)



At some point in your life you enjoyed playing games. Or maybe not.

You may still enjoy them. Or maybe not.

None of that matters. The point is, everyone needs to make a living, and videogames are a business like anything else. Your focus, a rational one, is to only make games that will be a financial success. If there are two games that will be a success, then you'll work on the one that will be biggest success. Simple and clean.

Your enjoyment doesn't come from making the games, but from something else (maybe playing someone's else games, maybe sports, cars, movies... who knows...)