The video Game Market Will be 100% Digital

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Created by greensael (User Generated Content*)User Generated Content is not posted by anyone affiliated with, or on behalf of, Playbuzz.com.
On Mar 18, 2019
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The video game industry depends directly on technology and, therefore, technological advances and trends set the direction of the videogame market and the very way of conceiving the devices to play. And what is approaching a galloping rhythm is the digital format as standard in video games.

As has happened in the film or music industry, advances in digital distribution methods allow companies, more and more, to bet on this format for the sale of video games, https://fragrr.com/ is a role model of them. This controls the distribution channel, allows users to access the games beforehand and, in addition, allows the game to be installed on the hard disk of the console (or PC) without having to carry the Blu-Ray with us.

The digital format of video games is something that all users do not like, since the physical format continues to have importance as an element of collecting and with something of "romanticism" on the shelf. Stores also do not like this shift to "all digital," as some stores said when Microsoft announced the Game Pass (a monthly subscription service that allows download games), but companies are happy with the commercial performance.

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And it is that, every time they point out more the sources of digital sale like an important percentage of the business of the game. For example, Activision (which has sagas as Call of Duty, with the fourth installment adapted to the battle royal model), announced that Destiny 2 had become the most sold game of launch on PlayStation Store, the game sales platform PS4 digital Electronic Arts and Take-Two (who have sagas such as GTA V or Red Dead Redemption 2 to their credit) are also satisfied with the performance of sales in digital format.

Now, the analyst group Barron's Next has affirmed that 100% of the business of videogames will be digital in the short term. In fact, they mark 2022 as the year in which everything will be digital. By 2022 it is expected that the new consoles are already on the street, and that they have been on sale for about two years, in fact, so the physical format still would not be abandoned and the new machines would also include optical readers.

Within one or two generations of consoles (we did not mention the PC, since Steam, Battle.Net or GoG have been consolidated for years as digital gaming platforms) we could see how games in physical format are relegated to collector or simple editions boxes with a code inside, something we've already seen on PC and on consoles like Nintendo 3DS.

The next step would be to build platforms that did not depend on the internal hardware to move the games. That is to say, the following will be the game by streaming. In this case, the game is run on the servers of the companies and the fundamental data to play are transferred to the console (or television) through an Internet connection.

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