Artificial Intelligence in video games
Artificial Intelligence in video games

Artificial Intelligence in video games
Michael Cook, a 30-year-old researcher at the University of Falmouth (United Kingdom), has developed artificial intelligence (AI) capable of creating new games from scratch. Cook calls the machine Angelina. From its earliest form, in 2011, it has established hundreds of experimental videogames, has been praised in an international competition of game creation and his work has been presented in an art exhibition in a gallery in New York (USA).
The algorithms of game creation are almost as old as the videogames themselves, but their use is usually limited to the generation of terrains and other simple digital works of art. The next frontier uses increasingly advanced machine learning techniques to design entirely new games that, to date, have avoided the human imagination. Although in some domains, such as law, ethics and medical care, ignore history and models are an apparent weakness for artificial intelligence, in the design of the game is a strength that could stimulate creativity. Also, it could help designers reduce the cost of producing games.
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