Which base Fire Emblem class are you?

Zack Dueck
Created by Zack Dueck(User Generated Content*)User Generated Content is not posted by anyone affiliated with, or on behalf of, Playbuzz.com.
On Mar 9, 2018
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What is the most important thing in a battle?

You get along best with?

which is the most appealing to you?

Coke or Pepsi?

What would you say is your biggest hobby?

Bases or Growths?

How do you feel about relying on luck?

Theif

Theif

As a Thief you are quick on your feet and good with your hands. You wield Daggers, weak weapons but light. You aren't what many would describe as a fighter and yet you know your way around a battlefield. You're not very strong but you make up for it with your speed and "unique" sets of skills.

Myrmidon

Myrmidon

As a Myrmidon you are skilled with a blade. You focus on your skill and speed in a fight rather then raw power. People may not think you fit for battle as you tend to be frail however allies know to fear and respect you in battle.

Pirate

Pirate

As a pirate you've spent your fair share of time off land. This helps you traverse waters others may be unable to cross. You rely on your strength in combat, wielding your axes with ease. Though you can take a hit or two hopefully you'll be able to avoid some pain with your skill.

Fighter

Fighter

Born to battle the fighter is a beast. You pack a punch with your axe and don't mind taking thee front line. You may not have armor but you have plenty of muscle. You may not really have any skills outside of fighting but who cares when you're a one man army.

Mercenary

Mercenary

As a Mercenary you're no stranger to combat. You're skilled with a sword and back it up with a strong body making yourself a threat in battle. Although you lack any traits to help outside battle you hold your own and then some within it. Not really lacking in any trait you add a lot to an army. That being said be careful as lances and quicker enemies go toe to toe against you well.

Archer

Archer

Archers like yourself tend to stay out of the front lines, opting to instead apply support from the back line with a Bow. This tends to be a blessing and a curse as even though you can help others out you are in danger if enemies get close. Keep this in mind as you fight but also remember that your enemies in the skies are always in fear of you shooting them down.

Cavalier

Cavalier

Aided by a horse you traverse the battlefield quickly and effectively. You're trained with both sword and lances giving you an advantage in a fight. You may not crush enemies like a fighter or tank like a knight but your far from weak. Beware of deserts and forests as they will complicate your movement.

Knight

Knight

The giants of the battlefield as a knight you are a tank. You can tank hits like a champion but be careful of your low speed and mobility. Mages will give you trouble, effectively dealing with you if you aren't smart. All that in mind you still apply amazing front line pressure for your team and will always be someone they can rely on.

Pegasus Knight

Pegasus Knight

As a Pegasus Knight you fight in the air. Mounting a Pegasus and wielding a lance you're fast and effective at moving around tricky terrain and eliminating weaker enemies. You tend to be frail and don't pack too much of a punch however your skill and speed both make up for this. Beware of archers as their Bows will take you out of the sky with ease.

Wyvern rider

Wyvern rider

As a Wyvern rider you and your Wyvern are ruthless fighters who strike from the sky with great force with a lance. Though your armor tends to slow you down you can take your fair share of hits while striking down any sort of foe. Beware of archers as a well timed shot will ground you for good.

Shaman

Shaman

A wielder of dark magic you can pack quite the punch on the battlefield. You Tend to be slower and aren't really a fan of taking hits but can dish them out from a range and have many different tomes to fight with.

Monk

Monk

A monk is a wielder of light magic and light on their feet. They may not be able to pack too much of a punch but their speed and magic allows them to out-speed enemies and avoid retaliation. Rather frail you should avoid head to head combat.

Mage

Mage

Trained in the art of Arcane magic a mage can effectively handle front line threats from a distance. Having average stats they don't have many large weaknesses but tend to be on the more frail side of the spectrum.

Acolytes

Acolytes

Acolytes are not a unit for battle. These units are only for healing purposes, but still play an important role of the army in keeping friendly units alive. Wielding staffs you offer options to your team few others can.

Troubadour

Troubadour

Troubadours are mounted units which play an important role of the army in keeping friendly units alive, reaching them fast thanks to their increased movement. Although not meant to fight you have plenty of options to help.

Performer

Performer

Performers have the ability to strengthen and units and allow them to move again. An amazing ally whose use is unparalleled however a very weak fighter.

Soldier

Soldier

As a soldier you know your way around a battlefield. Wielding a lance you can take to the front line and go toe to toe with the best. You take hits fairly well and can poke holes in the enemies defense well. Strong fighters with their axes may pose a threat to you but you may be able to rely on your speed and skill to out duel them as well as being able to front line for weaker units like your mages.

Beastkin

Beastkin

Using the power of a Beaststone and the blood in your veins you can take the form of a Beast (Cat, Lion, Dragon, Hawk, Wolf, Raven, Heron, etc.) each with their own set of skills and stats.

Fire Emblem class quiz.

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