What is your RPG class?

Take this quiz to find out what kind of archetypal hero you would be in a world of high fantasy!

Chris
Created by Chris (User Generated Content*)User Generated Content is not posted by anyone affiliated with, or on behalf of, Playbuzz.com.
On Sep 3, 2015

What is most important to you?

In battle, what is more important: A good offense, or a good defense?

Which of these is most true to you?

You and your party encounter a group of fierce ogres. When a battle erupts, I...

You stumble across a massive hoard of treasure. What do you take?

Are you a pacifist?

What god are you most likely to worship or at least respect?

My power comes from...

If you had to fight someone, how would you go about it?

Out of these, which weapon would you choose?

I work best...

Which of these abodes appeals to you the most?

What do you enjoy doing on your free time?

Are you computer savvy?

Are you in any way, shape, or form sneaky?

Finally, which of these is your favorite color?

Warrior

Warrior

You would be a Warrior. Warriors combine physical strength, endurance, heavier armor, and a vast knowledge of arms to wreak havoc upon their foes. Some fight for honor and glory, others fight to preserve the law and defend the weak, and some fight simply for the thrill of it. Regardless of your motives, one thing is for sure: You want to slay your enemies up close and personally.

On the battlefield, a Warrior would be slicing through hoards of combatants with twin blades, bashing in skulls with a warhammer, or protecting his allies as an impregnable wall of steel and might! Because of a Warriors' proficiency in most (if not all) types of weapons and armor, they tend to be one of the most versatile classes in RPG's, clad in gleaming plate armor and wielding greatshields and swords on one hand, while dressed in nothing but fur yet brandishing an enormous legendary waraxe on the other.

Cleric

Cleric

You would be a Cleric. Clerics are a deeply religious folk who express their unwavering faith by serving their deity without question. Clerics devote their lives to their god in temples, monasteries, or even on the battlefield. Clerics also lean towards positions of power in communities because of their direct connection to the divine.

A Clerics' combat tendencies mainly depend on what deity they worship. If they worship a lawful and righteous deity, they'd typically serve as healers and users of divine magics. However, a Cleric of a chaotic and evil deity might be as aggressive as a bloodthirsty warrior, dishing out tons of damage with gigantic fireballs or massive fel blasts. All Clerics, though, may pray to their deity for miracles such as reviving a party member from death or even completely turning the tables in a war. Clerics usually wear ceremonial and religious robes so they are rarely ever seen in the front lines.

Rogue

Rogue

You would be a Rogue. Rogues are unbelievably skilled individuals. What they may lack in combat prowess, they make up for in... almost everything else. Master pickpockets, cunning con-men, talented assassins, or charismatic smugglers, Rogues, like most other classes, come in many different flavors and are a must-have in any roving band of adventurers.

In combat, Rogues usually prefer to keep in the shadows, stealthily manipulating their enemies and stabbing them in the back quite literally. However, the occasional scoundrel might favor a more up close and personal approach, using their swiftness to outsmart their foe in a not-so-chivalrous duel. Rogues tend to stay light on their feet, equipping only shortbows, shortswords, daggers, and lighter armors, but a wise fighter knows never to underestimate them. Those weapons are typically coated with lethal poisons that'll put a frenzied orc on the ground in less than a minute. Combined with their incredible dexterity and agility, Rogues make for deadly adversaries.

Ranger

Ranger

You would be a Ranger. Rangers are masters of their environment whether it be the city or the wild. They know the in's and the out's of wherever they call home and as a result, Rangers make great scouts, bounty hunters, and mercenaries. They also have an affinity for animals, many times having a close animal companion of their own. Especially if you are associated with the wild, you'd know much about animal anatomy and psychology either from experience or study.

In combat, Rangers are stunningly deadly. They rely on quickness and agility to win a fight, using either slender blades to do the job, or relying on a bow and arrow to eliminate their enemy. Regardless of what weapon they choose, Rangers are known for their speed and finesse, typically wearing lighter leather armor which won't weigh them down. Because of their understanding of their environment, they are also notorious for laying traps either during a battle or beforehand that can devastate unwitting foes.

Mage

Mage

You would be a Mage. Mages are masters of the arcane gifted with a keen intellect. Spending many years in an academy or university studying the art of magic, they are a scholarly people with an affinity for literature, mathematics, and history. Mages are typically seen by the common folk as mysterious, weird, and often times dangerous depending on the culture. However, that doesn't stop you in your unquenchable thirst for knowledge.

With many schools of magic available to a Mage, their combat style varies. Mages may cast bolts of arcane energy at enemies, while some more sinister Mages choose to dominate the mind of an unsuspecting opponent, either controlling them or dooming them to insanity. Many wish to avoid any sort of combat whatsoever and summon great celestial creatures from the ether to do the fighting for them. Mages must wear light robes in order to carry their magic tomes, spell books, grimoires, and other wizard paraphernalia. Staves and wands aren't necessary, but certain spells may require them so a good Mage always has one or the other handy at all times.

Shaman

Shaman

You would be a Shaman. Shaman are wise spiritual guides and practitioners, not of the divine, but of the very elements. Unlike some other mystics, a Shaman communes with forces that are not strictly benevolent. The elements are chaotic, and left to their own devices they rage against one another in unending primal fury. It is the call of the Shaman to bring balance to this chaos. They are also supremely in tune with the spirit world, having access to a great deal of wisdom offered by ancient ghosts.

In combat, a Shaman commands the elements of the Earth. They have the potential to create devastating earthquakes, catastrophic thunderstorms, and cataclysmic tidal waves. They can hurl fireballs out the palms of their hands and send lightning surging from their fingertips. However, like Clerics, Shaman also have a peaceful side. They can heal mortal wounds and even retrieve the soul of a deceased comrade from the spirit realm, effectively reviving them.

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